Server callbacks/Player/OnPlayerObjectMoved

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This callback is called when a player object is moved after MovePlayerObject (when it stops moving).

(playerid, objectid)

playerid The playerid the object is assigned to
objectid The ID of the player object that was moved

Return Values:
This callback does not handle returns.
  • It is always called first in filterscripts.

Example Usage:
public OnPlayerObjectMoved(playerid,objectid)
    printf("Player object moved: objectid: %d playerid: %d", objectid, playerid);
    return true;